Basketball Rules & Regulations

 

5v5 Basketball  

ALL MU INTRAMURAL POLICIES AND PROCEDURES APPLY.

*** Official NFHS Basketball rules will govern play when not modified by Intramural Sports rules. If you wish to read the full book of rules, please visit to the Assistant Director of Intramural Sports’ office located in Nimocks Fitness Center. *** 

  

1.     ELIGIBILITY 

a.    Methodist University Intramural Sports program participation is voluntary, and individuals are to use Campus Recreation facilities at their own risk. Participation in any physical activity involves inherent risk, and even when safety precautions are utilized, injuries and accidents can still occur. The Campus Recreation Department would like to encourage each individual participant to consult their physician and obtain adequate personal health/accident insurance prior to participation in our programs. 

b.    No person shall play on more than one team per sport. If caught doing so by a supervisor or an official, the player shall be suspended for the remainder of the season, and that game shall be forfeited. The opposing team does not have to submit a protest following a contest if an illegal player is caught by a supervisor or an official. 

c.    No participant shall use false identification in order to participate. If caught, the participant will be suspended from Intramural Sports and possibly the Nimocks Fitness Center for a period of time determined by the Assistant Director of Intramural Sports. 

 

2.     IDENTIFICATION 

a.      You must have a Methodist University ID card to participate. NO ID, NO PLAY – NO EXCEPTIONS! 

b.      Misuse of an ID card is considered fraud, and the Intramural Program staff will confiscate misused, expired, or invalid MU ID cards which will result in the loss of Intramural Sports playing privileges for all parties involved. 

 

3.     THE GAME 

a.      There will be a “5-Minute Grace Period” at the start of each game. At game time, the clock will start, and the team who is present will receive three (3) points plus an additional three (3) points for every minute of the grace period that passes. If the opposing team has not shown up at the end of the grace period, the game will be declared a forfeit. The team that is present will win the game 18 – 0 (3 points at the start of the clock and 3 points for each minute afterwards). If a team shows up during the grace period, the contest will begin with the score that accumulated during the grace period and the time left on the clock (e.g. A team who shows up 3 minutes late will start the game down 12 – 0 with 17 minutes left in the first half). 

b.     Games will consist of two (2) 20-minute halves with a running clock except during timeouts. 

c.      Each team will have two (2) 30-second timeouts per half. 

d.     The clock will run for the entire first half without stopping. The clock will stop for all whistles during the final two (2) minutes of the second half. 

e.     Overtime will begin with a jump ball and will last 2 minutes. The clock will stop for every whistle. Any subsequent overtimes will be one (1) minute with a running clockTimeouts do not carry over; teams will be given one additional timeout per overtime. There is no overtime during the regular season. 

 

4.     TEAMS 

a.      The maximum roster size is 12 players. Once a player checks into a game, he/she cannot be removed from that team’s roster to play on another team. 

b.     A team shall consist of five (5) players. However, a team must have at least four (4) players to start a game. 

 

5.     MERCY RULE 

a.      A game will end if: 

                                      i.     One team is ahead by 25 points with 5 minutes or less remaining in the 2nd half. 

                                     ii.     One team is ahead by 20 points with 2 minutes or less remaining in the 2nd half. 

 

6.     EQUIPMENT 

a.      Each player must wear a jersey with a number. If teams wish to purchase their own jerseys, they must meet these requirements OR players may use the jerseys provided by the Intramural staff.  

                                      i.     No taped numbers allowed. 

b.     Individual player equipment must meet the following requirements, or he/she will be removed from the game until adjustments are made. 

                                      i.     Headgear: Players may not wear baseball style caps, other rigid headwear, knit caps, or stocking caps. Players MAY wear a headband or head cover made of non-abrasive cloth, elastic, fiber, soft leather, or rubber. Bandanas with knots are prohibited. Rubber or cloth elastic bands may be used to control hair. Hair beads are also prohibited unless covered. 

                                     ii.     Pads or Braces: No pads or braces may be worn above the waist. Leg and knee braces made of hard, unyielding material must be covered on both sides and all edges with appropriate slow-recovery padding. 

                                    iii.     Shoes: All players must wear athletic shoes. Tennis/running shoes are permitted 

                                    iv.     Jewelry: NO jewelry is allowed to be worn by any participant. Exceptions will be made at the officials’ and the Assistant Director’s discretion (i.e. medical alert bracelets, religious articles, etc.). 

c.      All teams will use a regulation-size Men’s basketball provided by the Intramural staff. Teams may supply a ball and use it if mutually agreed upon by both sides. 

 

7.     PLAYING REGULATIONS 

a.      The team captain is the spokesperson for the team and is the only team member who may speak to officials. Teams are responsible for spectator control. After one warning, teams may be charged with a technical foul, and spectator(s) may be asked to leave the facility. 

b.     Two technical fouls on an individual will result in ejection from that game. A PERSON MAY STILL BE EJECTED WITH ONLY ONE UNSPORTSMANLIKE CALL. Three technical fouls charged to a team will result in the forfeiture of that game and the game will be recorded as 1 loss for the team. 

c.      If a person is ejected by an Intramural staff member for unsportsmanlike conduct, that person will be asked to leave the facility and is required to meet with the Assistant Director prior to participating in ANY future Intramural Sports. If the player refuses to leave the facility, the game will be stopped and possibly forfeited. Captains are responsible for the behavior of both their players and spectators before, during, and after the game. 

d.     Removal of an Injured Player: If a coach or other bench personnel is beckoned onto floor, the injured players must be removed. No time out will be charged. 

e.     Arm Swinging: Excessive swinging of a player’s arms and/or elbows without contact is a violation; however, if there IS contact, then it is considered a technical foul. 

 

8.     FOULS 

a.      Fouls with no free throws awarded: 

                                      i.     A common (non-shooting foul) before the bonus is reached. 

                                     ii.     A double foul (two opponents committing personal fouls simultaneously). 

                                    iii.     A player control foul (a personal foul committed by a player while he controls the ball). 

                                    iv.     A team control foul (a personal foul committed by a player while his/her team controls the ball). 

b.     Fouls that necessitate free throws: 

                                      i.     On shooting fouls (2 shots will be awarded according to the shot taken IF the shot is missed) 

                                     ii.     On shooting fouls (1 shot will be awarded if any basket is made) 

                                    iii.     One + One: Starting with the 7th team foul in each half, one-plus-one (1+1) free throws will be awarded for all common fouls. The 10th foul rule (double bonus) is NOT in effect. 

                                    iv.     If, by the official’s judgment, a foul is intentional, 2 or 3 free throws will be awarded (even if the attempted shot is made). In addition, the shooting team will retain possession after the free throws. 

                                     v.     Flagrant Foul: A foul of such violent unsportsmanlike nature that the guilty player, team manager, or coach requires ejection from the game will result in the awarding of 2 or 3 free throws and the automatic ejection of the guilty person from the game and the facility. 

                                    vi.  [Automatic] Technical Foul: 

1.     Calling a timeout when you have none remaining. 

2.     Having more than 5 players on the court simultaneously for any reason at any time when the ball is in play. 

3.     Acting disrespectfully in ANY way to an official. 

4.     ANY excessive profanity, vulgarity, or other type of unsportsmanlike conduct or gesture by a player, team manager, spectator, or coach. 

5.     Obstructing an opponent by waving hands near his/her eyes. 

6.     Entering the court without reporting to the scorer and/or without being beckoned on by an official. 

7.     A 2nd team delay of game penalty.